The top of the Unreal Engine UI contains the tab bar. The left section of the Unreal UI is the Modes window, where you can import simple objects, lights, paint, landscapes, and foliage. The middle section contains the viewport, where you can view the scene and change the camera and lighting. The right section contains the World Outliner, where all the objects in the scene are listed.
I exported Chris' plaque model and UVs to Substance Painter and textured it. I then exported the assets to Unity and made them game-ready. Chris' Model: Original UV: Textured UVs: Final Textured Model in Unity:
Comments
Post a Comment