Group Project: Modeling and Texturing the Bookshelf and Filler Books
Grady's book would be the main focus of the area these would go in, but it needed a bookshelf and books to go around it. I modeled the bookshelf and book group in Maya, UV mapped the objects, then textured them in Substance Painter. I then imported the assets into Unity and made them game-ready.
Main Reference:
Models:
Bookshelf UV:
Book Group UVs:
In Unity Viewport:
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