Group Project: Setting Up Voiceover, Sound Effects, and Music

It was decided that our game would work well with a narrator. I rented a microphone from the Communications Department and set up a computer in the Mac Lab to be ready for recording. I set up a session in Logic Pro and made it ready for Grady and Lane to record their lines. After they recorded their lines to the Logic session, I put a filter over it that made it sound like it is coming out of a speaker. I then exported the audio to .wav files for each line and sent it to Catherine for implementation.

Logic Session with all lines recorded and filtered:






Final exported files:

I used sound effects from the GDC Game Audio Bundle (royalty-free, no attribution required). Implemented in the game, these sound effects are Eating Noise, Fire Crackling, Acquire Key, Slot Machine Spinning, and Train Movement Ambience.

I also made the Retro Game Music in Logic Pro:

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