Unreal Creating Base Landscapes: Landscape Tool Modes
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To create a landscape, go to the Modes panel on the left side of the Unreal UI and choose "Landscape" then "Create." The basic modes are Manage, Sculpt, and Paint.
The top of the Unreal Engine UI contains the tab bar. The left section of the Unreal UI is the Modes window, where you can import simple objects, lights, paint, landscapes, and foliage. The middle section contains the viewport, where you can view the scene and change the camera and lighting. The right section contains the World Outliner, where all the objects in the scene are listed.
We decided on a orange-brown and purple color focus for the environment. Our environment will focus on a warm room, a neutral room, and a cold room. I was tasked with creating the main color palette based on the decision of a orange-brown extreme for the warm room which then turns into a purple extreme for the cold room.
I exported Grady's Speaker model from 3DS Max to Substance Painter and textured it. I then exported all assets to Unity. Grady's Model: Basic UV: Textured UVs: Final Textured Model in Unity:
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