The top of the Unreal Engine UI contains the tab bar. The left section of the Unreal UI is the Modes window, where you can import simple objects, lights, paint, landscapes, and foliage. The middle section contains the viewport, where you can view the scene and change the camera and lighting. The right section contains the World Outliner, where all the objects in the scene are listed.
We decided on a orange-brown and purple color focus for the environment. Our environment will focus on a warm room, a neutral room, and a cold room. I was tasked with creating the main color palette based on the decision of a orange-brown extreme for the warm room which then turns into a purple extreme for the cold room.
Catherine found some riddles for one of our puzzles and wanted them on some paper. So I made three models of pieces of paper in Maya, UV Mapped them, and exported to Substance Painter. I then exported the assets to Unity and got them game-ready. Models: Basic UVs: Textured UVs: Final Textured Models in Unity: Renders:
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