The top of the Unreal Engine UI contains the tab bar. The left section of the Unreal UI is the Modes window, where you can import simple objects, lights, paint, landscapes, and foliage. The middle section contains the viewport, where you can view the scene and change the camera and lighting. The right section contains the World Outliner, where all the objects in the scene are listed.
I exported Grady's Speaker model from 3DS Max to Substance Painter and textured it. I then exported all assets to Unity. Grady's Model: Basic UV: Textured UVs: Final Textured Model in Unity:
Catherine found some riddles for one of our puzzles and wanted them on some paper. So I made three models of pieces of paper in Maya, UV Mapped them, and exported to Substance Painter. I then exported the assets to Unity and got them game-ready. Models: Basic UVs: Textured UVs: Final Textured Models in Unity: Renders:
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